Innate Lightning Damage: (20.0% of Dexterity)ġ5% Chance to cast level 26 Hunting Banshee on Melee Attack Innate Lightning Damage: (15.0% of Dexterity)ġ0% Chance to cast level 18 Hunting Banshee on Melee Attack Innate Lightning Damage: (10.0% of Dexterity)ĥ% Chance to cast level 10 Hunting Banshee on Melee Attack a decent amount of flat damage reductionĬombine these with 60% avoid and the fact that you don't need to invest any points in energy to do damage, like every other caster.Įffect: plants a device that continuously burns enemies within a radiusĮffect: lightning sentry that explodes into a nova patternĮffect: plants a device that, when activated, slows nearby enemies in a radius around itĮffect: periodically targets a nuclear strike at a random nearby location, catalyst trap synergy claw block which can block spells too and needs no investment free healing when you are hit (with weapon physical damage) Trap sin is tankier than most other (non-sin) builds. The mastery skill meditation fixed the early mana problems. You can play it now straight from level 3 when the shockwave trap becomes available. The upgrade called enhanced contraption gives -6% per level to enemy attack rating up to 30%. Catalyst trap gains a skill upgrade as well and now is even tank when standing inside. The main skill now is shockwave trap because it has its upgrade Negative charge which gives 7% extra - enemy lighting resist. In patch 2.0 some major changes came to the Traps.
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